![]() See in Glossary (LZMA) using this method is less efficient because it requires that the file be fully decompressed into memory first. See Texture Compression, Animation Compression, Audio Compression, Build Compression. Loading a file that is compressed with full file compression A method of storing data that reduces the amount of storage space it requires. ![]() This API is highly-efficient when loading uncompressed and chunk compressed bundles (LZ4) from local storage because it can read content of the file incrementally, directly from disk. The UnityWebRequest support for AssetBundles, e.g.The static Load methods on the AssetBundle object, for example AssetBundle.LoadFromFile.There are two different APIs that you can use to load AssetBundles.
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